Character Showcase

A group project exploring motion capture animation and FX in Unreal Engine, featuring a character casting an array of different spells. The project was loosely inspired by League of Legends’ character showcases, and my work focused on the Environment Layout/Design and the last 2 fire FX spells.

What programs have I used?

Shogun Live and Post, Motion Builder, Maya, Unreal Engine


Final Animation (Sourced: Environment Assets, Character Asset, Introductory Animation)

My Project Breakdown

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The House of Mordrin

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Desecration